Chaos Cinema · Behind the Scenes

Five films and a growing poster pipeline

An editor audit confirms five catalogue entries, loaded movie cards and five refreshed poster frames — runtime scheduling remains in progress.

Approved Chaos Cinema development overview with stylized supply icons
Approved development overview, not a movie-scheduling screenshot.

A cinema needs films, and each one has to connect across several places: the catalogue, its card, the licensing area and the visible poster inside the building. A technical editor audit checked those links for the current development state.

Catalogue and cards

The audit successfully loaded the movie catalogue, shop and movie-card class. The current development set contains five catalogue entries with their own quality and cost data plus assigned poster textures. These values describe an internal development state, not a final public film list.

Posters inside the cinema

Five poster frames in the starter map were refreshed. The existing first material slot on every frame remained intact, while the film artwork was assigned through a separate dynamic slot. This allows a poster to change without replacing the frame material.

Scheduling remains work in progress

This evidence confirms data, cards and poster assignments in the editor. It does not yet confirm complete runtime interaction for movie scheduling, overlap protection, late showings or schedule save and load in the packaged game. Those areas will only be described as finished after the hands-on runtime test passes.

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