
Cinema polish and a look ahead to the Steam demo
FeaturedImprovements to drinks, boxes, posters and glass. A Steam demo is planned but not yet publicly available.
Read moreDexSolutions Games · Updates
Verified development progress, feature insight and announcements — clearly attributed and without invented claims.

Improvements to drinks, boxes, posters and glass. A Steam demo is planned but not yet publicly available.
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Planning films, serving customers, preparing snacks and cleaning the lobby are beginning to connect into one complete cinema-management day.
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Builds, Blueprint compilation and automated customer flows are confirmed. The next test is a complete hands-on day in the packaged demo.
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Ten consecutive group tests connect complete navigation paths, shared seating and an orderly exit from the cinema.
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Automated checks cover mixing, spills, product tolerances, popcorn configurations and nacho sauce variants.
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A shift in Chaos Cinema connects customer orders, snacks, the register, supplies and the mess left behind.
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The new standalone studio website brings BPROOF, Deep Shift and Chaos Cinema together without mixing them with the corporate Dexsolutions presence.
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Deep Shift now has a dedicated technical test environment for welding, cutting, fastening, pipe replacement and cleaning systems.
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Recent technical work gives BPROOF a server-authoritative foundation for clearer zombie hit reactions and damage feedback.
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Chaos Cinema is connecting direct customer service, snacks, cleaning and cinema operations while its technical foundation receives a focused stability pass.
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A repair in Deep Shift is a physical sequence of diagnosis, isolation, tool work, replacement and careful recommissioning.
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BPROOF combines the immediate pressure of Wave Mode with objective-driven exploration and escape in Scenario Mode.
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An editor audit confirms five catalogue entries, loaded movie cards and five refreshed poster frames — runtime scheduling remains in progress.
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